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Vintage military Thermos Flask

This is a small personal project I wanted to share.
My son received this Thermos Flask from my english father in law.
It's a UK military Flask from the 20's/40's: interesting object with a very special kind of painted material. These subtile paint effects were pretty challenging to reproduce. The idea was to make it as a real time game asset, creating all materials from scratch in Substance Painter and Designer.
This asset could possibly part of an other bigger project I already started.
Model was made with Maya and baked with Designer.

procedural golden paper and paint materials from Designer

procedural golden paper and paint materials from Designer

procedural cork material made with Designer. Exported in Painter with the possibility to turn damaged lines into holes.

procedural cork material made with Designer. Exported in Painter with the possibility to turn damaged lines into holes.

little generator made in designer to draw micro scratches accordind to the shape of the asset (using normal map or world space)

little generator made in designer to draw micro scratches accordind to the shape of the asset (using normal map or world space)

real ref vs real time 3D version

real ref vs real time 3D version